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In this map you will be able to access the multiple menus by pressing their corresponding number. To navigate the interface, move the map using your arrow keys, and zoom in/out using the + or - keys. To access this interface, press Shift+F9. The in-game editor also comes with an advanced interface in the form of a 2D map of the terrain, showing all objects, paths, and other information within the level. Special thanks to JimL2112 for this information. SHIFT+F1 is the default POV.Īt any time, you may press CTRL + A to exit the editor and resume playing. F10, satellite view, will allow you to place units at your cursor, move them by clicking and dragging, or delete them by clicking, holding, and pressing Delete on your keyboard. While using the in-game editor, all animations/actions will be suspended, and the player may move freely throughout the map (including noclipping through units and buildings).Īny of the Point of Views (POVs) will work within this editor (such as SHIFT+F2 or SHIFT+F10). To edit or delete any objects, you must use the 2D editor (see the section below). Make sure the green box is visible on the ground you are looking at, otherwise the object will not be placed. Here you may select any unit or building within the game, from a playable faction or otherwise. Once you have opened the editor, your Unit Command Interface will be replaced with a menu to select a faction or type of buildings. Open any Singleplayer map (any levels from either of the Campaigns or any Instant Action maps).Type /edit into the textbox, and then click Okay.Right-Click on Battlezone 98 Redux in your Steam Library, and select Properties.Maps can not be saved in this editor, but the player can still save the game. The in-game editor, unlike the dedicated one or the in-game editor of Battlezone 2, lacks the ability to manipulate terrain or change scripts, and is solely for placing units and buildings. The in-game editor is only available in Singleplayer Missions such as the campaigns or any Instant Action maps. WARNING: As every unit and building can be placed in the editor, you are likely to have the game spoiled for you if you have not already beaten at least one of the campaigns! Use of the in-game editor is recommended for players who have beaten the game, and are looking for varied replayability.
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